General Info: The purpose of ths mod is mainly to de-nerf the weapons in stalker cs and make them more realistic as compared with their real world counter-parts. In this first iteration I am mainly experimenting with changing the ammunition variables. Such as; the armor piercing coefficient, damage multiplier, spread, and accuracy. Please keep in mind that this is still very beta and not intended to provide perfect realism. It is merely a rough draft for getting as close to that point as possible. That being said, any feed back is GREATLY appreciated. I am looking for everything from general impression, to comparison of realism to real world experience (I have very little and am modding this based on information I have looked up on the various ammo and weapon types) My email is flankerx7@yahoo.com, also my GSC name is Elementlmage and this mod discussion link is : http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17954&sec_id=22 :::::::::::::::::::::::::::::::::::: ------------------------------------ Version .41 I will dispense with the pleasantries as this update contains only minor changes. I have added in the real weapons names, Sakharov's new ammo and weapon types and the MP5 fix. All of these things were promised in version .4 but were not implemented because of what can basically be summed up as impetus. But, here they are. And or those of you wondering, Yes this does signify my re-entry back into modding. I can't say when exactly, but be on the lookout for my next release. ::::::::::::::::::::::::::::::::::::: ------------------------------------- Version .4 Alright, another new version and another shit load of changes. In this version I am delivering the long promised weapon changes with a little twist... Ironsights actually work now. Yeah!!! Horray for me! Anywho, I'd like to thank everyone who gave feedback for the last version. Also, you may be wondering why I skipped a version. .3 was internal only, I decided not to release it as there was not a big enough difference between it and .2 to justify it. The direction that it looks like I will be going in from now on is a complete overhaul of the weapons system in stalker. In the next release look for major changes to the upgrade system as well as minor tweaks to all previous changes. --------------- Note: I am not 100 percent sure if this mod will work with 1.5. I am having some issues with the patch ;) Anyway, there are no script changes or anyother changes that should conflict with and changes the patch made. For now, just cross your fingers and hope not to get a CTD ------------------------ Installation: 1. Place gamedata folder in X:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky - X being the drive letter you installed it to. 2. Edit you fsgame.ltx file to force the game to use the files in the gamedata folder rather than the ones its has stored in the database files Do this by editing the the $game_data$ line to read $game_data$ = true| true| This way it will use any files found in the gamedata folder first and overlook those already present in the database. Disclaimer: I in no way guarantee that this mod will not void you save games or cause unforeseen errors. However, if it makes you feel any better, it works just fine on my PC and install. ---------------------------- v.4 changes -Sakahrov, in order to finance his research, now sells rare weapons and a few additional ammo types. There is a ten percent change for each of the following weapons to be available: -f2000 -g36 -pkm -svu Also three new ammo types and one old favorite: -7.62x54 7n14 (there is a glitch, it still shows up as 7n1 ammo but it costs 1k vs 450, and yes it is that much better ;) -SP-5 (if you are tired of spending the cash for SP-6 or using those shitty PAB-9s) -M209 (now has a 15m kill radius, have fun!) -Vog-25p (now has a ten meter kill radius with dramtically increased lethality) -All assualt rifles as well as the Winchester and Spas have had their iron sights manually re-aligned -Pistols still have 1337 vision, I am debating whether or not to add iron sights back in. -Hit probabilities for the player(how likely the bullet is to count as a hit when the AI hits you) has been turned off. Cover and decent armor is HIGHLY recommended. This change is in no way masochistic if you play correctly. You are NOT Selvester Stalone!!! ----------- Weapon changes from .2 to .4 -All weapon hit_probabilities have been turned off. If you hit the target, it will count. -Abakan -base acc. changed from .6 to .45 -cam_disp changed from .1 to .2 -cam_disp_inc changed from .6 to .2 -zoom_cam_disp changed from .1 to .2 -zoom_cam_disp_inc changed from .5 to .2 -AK-74 -base acc. changed from .8 to .55 -AK-74u -base acc. changed from .9 to .8 -cam_disp changed from .5 to .8 -Beretta -base acc. changed from .8 to .65 -cam_disp changed from .6 to .8 -cam_disp_inc changed from .6 to 1.2 -1911 -cam_disp changed from 1.2 to 2.0 -Deagle -base acc. changed from .7 to .4 -cam_disp changed from 1.2 to 4.0 -Rape2000 -base acc. changed from .6 to .4 -cam_disp changed from .5 to .1 -cam_disp_inc changed from .5 to .15 -zoom_cam_disp changed from .5 to .1 -zoom_cam_disp_inc changed from .5 to .1 -grenade velocity launcher muzzle velocity increased to 76 m/s from 30 m/s -G36 -base acc. changed from .6 to .35 -zoom_cam_disp changed from .1 to .2 -zoom_cam_disp_inc changed from .1 to .2 -Groza -base acc. changed from .7 to .55 -grenade launcher velocity inc. to 76 from 30 -Browning HP -made it slightly less sucky, although GSC did come pretty close on the level of suck...and fail -L85 -base acc. changed from .8 to .5 -fail increased, ugh I mean, cam_disp changed from .4 to 1.2 -cam_disp_inc changed from .4 to .6 -zoom_cam_disp changed from .3 1.0 -ZM LR300(no, it's NOT the HK416....I wish it were;) -base ac. changed from .65 to .55 -MP5 -base acc. changed from .8 to .6 -cam_disp changed from .2 to .5 -cam_disp_inc changed from .5 to .2 -cam_disp_frac changed from .7 to 1.1 -cam_max angle_horz changed from 10.0 to 5.0 -zoom_cam_disp changed from .2 to .5 -zoom_cam_disp_inc change from .5 to .2 -zoom_cam_disp_frac changed from .7 to 1.1 -zoom_cam_angle_horz changed from 10.0 to 5.0 -Sig 220 -base acc changed from .6 to .5 -Sig 550 -base acc changed from .7 to .35 -SVU -base acc changed from .25 to .1 -HK USP -base acc changed from .7 to .55 -VSS -base acc changed from .25 to .15 -9x18 pbp -k_hit changed from 1 to 1.1 -9x19 pbp -k_ap changed from .45 to .55 -.45 ACP -k_hit changed from 1.6 to 2.0 -k_ap changed from .6 to .4 -.45 Hydro -k_hit changed from 2 to 2.5 -k_impulse changed from 3 to 1 -5.45 fmj -k_pierce changed from .85 to .6 -5.45 AP -k_pierce changed from 1.1 to .9 -5.56 NATO -k_pierce changed from .7 to .5 -5.56 AP -k_pierce changed from 1.2 to .9 -7.62x54 7n1 -k_pierce changed from 1 to .8 ::::::::::::::::::::::::::::::::::::: ------------------------------------- Version .2 Thoughts: Well, here we go again. After a couple of days of feedback, testing, and tweaking here is version .2 of what for now will be called "Ballistics Mod" due to my lack of creativity and caring for what ever the hell my mod is called. From here I have big plans. The next mod will include a complete revamp of the ironsight accuracy system and maybe some work on the upgrade system although I haven't really decided on the scale of the upgrades yet. As usual none of the current value are set in stone. They can and most likely will be tweaked again to provide better balance/realism as I continue to overhaul the weapon statistics in stalker cs. Anyone who wants to get started in modding weapons themselves or tweak my value for to there liking can go to this link to learn more about how the different scripts effect the gunplay. http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=17337&sec_id=22 Changes (quite a few): -Lowered buck shot AP to .15 from .2 -Increased 5.45x39 FMJ AP to .85 from .7 -Increased 5.45x39 FMJ damage to 1.2 from .9 -Lowered 5.45x39 AP's AP to 1.1 from 1.2 -Raised 5.45x39 AP's damage to .95 from .7 -Lowered 5.56x45 AP's AP to 1.2 from 1.4 -Increased 5.56x45 FMJ AP to .7 from .6 -Increased 5.56x45 FMJ damage to 2.3 from 2 -Increased 5.45/5.56 AP's accuracy by 5% due to the better balance and quality of the rounds -Increased all pistol and rifle periods to 50000 shots untill its condition reaches 0 (Deagle, SIG 220, and the USP all lost a tenth of a percent of their condition for each shot fired.) -AN-94 requires maintenance every 20k shots. -LR 300 requires maintenance every 25k shots. -When a weapon miss fires it loses 5 percent of its overall condition. This is the stock value. I have not changed b/c I only noticed right as I was about to release the mod. This will be fixed in version .3 -All weapons have had the accuracy penalty for poor condition severly lowered. From 100 percent to 0 percent will still notice some change but not nearly as bad as portraid in vanilla. The idea behind this change is that the penalty should be in reduced reliabilty and not in making your weapon a smooth bore musket. -Changed BM16(sawed off shotty) Base Spread from 1.1 to 2.3 -Modded all upgrade files to reflect the changes to the source weapon values. -Increased Shotgun Slug damamge to 2.5 from 1.2 and turned off "explode on hit" -Increased Shotgun Dart AP to 1.4 from .95 and turned off "explode on hit" -Increased Shotgun Dart Damage to 2.1 from 1.4 -Decreased 7.62x54 7n1 dispersal by 5 percent -Increased 7.62x54 7n1 damage to 1.6 from 1 -Decreased 7.62x54 7n14 spread by 10 percent -Increased 7.62x54 7n14 damage to 1.8 from 1.2 -Increased F1 grenades threat radius to 10 m and increased damage by about 250 percent. --------------------------------------------- Version .1 Thoughts: Alright, I have made some numerous changes to the Vanilla CS ballistics models. Please keep in mind that these reflect test values and not the final product. However, there will be no further changes made to the weapons muzzle velocities, while RPM and range is still up for debate. Changes: -All pistols now have a maximum range of 150 meters vs. the original 50 meters. Also, their muzzle velocities have been update to match their IRL counter parts. Some I had a hard time identifying or even getting info so in those situation I used an "average" value for its muzzle velocity. Something else to note, a few of the pistols had incorrect mag size (SIG 220, H&K USP, etc), those values have also been changed. -I am currently experimenting with Desert Eagle to gets its damage level to be more realistic. Please not that I have not yet changed its recoil attributes to match the changes in power. The Deagle will be based on the .50 AE round. However, since I do not feel like modding in .50 AE rounds atm, .45 will have to suffice. -All assualt rifles have had their max ranges increased to 1 kilometer (except the 74u for obvious reasons) -All assualt rifles have been given their appropriate fire rates and muzzle velocities. In some cases this may prove to be a blessing and a curse as most of them had their fire rates set about %30 too low and muzzle velocities on average where well under the halfway mark. -The PKM now has a 200 round box mag and fires at 650 RPM with an 840 m/s muzzle velocity. All of these values have been significant changed from the vanilla settings. Eventually I will get around to getting the accuracy corrected as GSC has made it about as accurate as waist firing an MG3. -The Draganov SVU and SVD have only received minor tweaks. Their MV has been increased to 820 m/s and the SVU now has a 20 round mag just to make things interesting(yes, there is a 20 round mag availible for the SVU, but not the SVD :( ) -You may notice slight differences in the Groza, AS Val, VSS. Their MV has been increased to 300 m/s vs. 250 m/s (although it may not be enough to notice a real difference) and the VSS/AS Val have had their firing rates increased to 900 RPM. -None of the recoil or accuracy peramiters have been changed. Any accuracy changes that have resulted are b/c of my mods to the ammo. -12ga buck has been reduced to 12 pellets, with a 1.2 spread. I am trying to keep it at a 1m spread at 50m. YOU WILL DIE if you take a close shot to the chest with buck while wearing starting armor. This is highly realistic as you are only wearing leather. Your best bet is to keep at range and stay behind cover. Install: 1. Place gamedata folder in X:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky - X being the drive letter you installed it to. 2. Edit you fsgame.ltx file to force the game to use the files in the gamedata folder rather than the ones its has stored in the database files Do this by editing the the $game_data$ line to read $game_data$ = true| true| This way it will use any files found in the gamedata folder first and overlook those already present in the database. Disclaimer: I in no way guarantee that this mod will not void you save games or cause unforeseen errors. However, if it makes you feel any better, it works just fine on my PC and install. ------------------------------------------------ Version .01 Installation: 1. Place gamedata folder in X:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky - X being the drive letter you installed it to. 2. Edit you fsgame.ltx file to force the game to use the files in the gamedata folder rather than the ones its has stored in the database files Do this by editing the the $game_data$ line to read $game_data$ = true| true| This way it will use any files found in the gamedata folder first and overlook those already present in the database. Disclaimer: I in no way guarantee that this mod will not void you save games or cause unforeseen errors. However, if it makes you feel any better, it works just fine on my PC and install.