S.T.A.L.K.E.R. Clear Sky mods by Lux
Mirror to other people's mods
4 November 2008I have added a section which contains mirrors for mods that were created by other people.
You can find it here.
Downloads and info
29 October 2008This is a download page with all mods I have made for S:CS.
Some mods here were just alpha/beta versions, and some were just a "proof of concept", but I'll keep uploading all versions here.
When downloading, and want to use the mod with your current game, I recommend you to always download the mod with higher version number & date. But I've left the old versions as well, just as a reference and in case someone needs these older variations.
Older versions are crossed with a line over the name, like it's usual on FileFront downloads, so you'll have no problem knowing which is the actual version.
Descriptions are just so you know what's it about, for additional info click the Readme link at the end of description, and read the Readme of that mod/version. This is the same Readme file that is included in file which you can download.
To report any problems with mods, either go to forums what are usualy linked inside readme files, or click the "SUPPORT" button and mail me!
All mods on this are free to be used in other mods, but ALWAYS include EVERYONE that is in "Credits" section in the readme of that file - and me ofcourse.
Mod list
Updated 15 February 2009I have uploaded my files to this site, as an additional mirror, and as a place where you can find all my mods for S.T.A.L.K.E.R: CS
All links are DIRECT links and are hosted on THIS site - no waiting, queues, writing codes, or any restrictions! Enjoy!
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Healing_bandages-S_CS-v1.0.zip
25.9.2008.
- bandages will not just stop your bleeding, they will give you roughly 30% of health as well
Readme -
Healing_bandages_and_medkits_stop_bleeding-S_CS-v1.1.zip
25.9.2008.
- like one before, but with medkits that completely stop bleeding as well
Readme -
Minimap mod - blue dot for dead bodies v1.1.zip
26.9.2008.
- a bit larger, blue dots for dead body (instead of small grey ones)
Readme -
Extra_weight_mod_by_Lux__5000kg__v1.0.zip
27.9.2008.
- Gives your character inventory of 5000kg
Readme -
No_intro_fix_v1.0.zip
8.10.2008.
- intro movies are cut out of the game when using this mod
Readme -
PDA actor dot mini-mod - v0.85_rpck.zip
19.10.2008.
- first public version of my mod that makes actor's icon in PDA smaller (included in map-pack v1.1)
Readme -
PDA_actor_dot_mini-mod_-_v0.86.zip
23.10.2008.
- same as above, but with shorter distance between "actor's dot" and the "direction arrow" (included in map-pack v1.1)
Readme -
S.T.A.L.K.E.R._-_Clear_Sky_-_Main_menu_mods_compilation-public_beta_0.9.zip
9.11.2008.
- public beta of main menu compilation, see readme for details; not recommended for use, since v1.0 is available below!
Readme -
S.T.A.L.K.E.R._-_Clear_Sky_-_Main_menu_mods_compilation-1.0.zip
18.11.2008.
- final version of main menu mods compilation; includes all new Faction Commander 1.5 (but without optional cut-out monsters), Helios Spawn menu mod 1.3 (with cut-out monsters), and Cheat mod 1.02/1.03 with vehicles-pack included as well; for more details see readme and forum!
Readme -
S.T.A.L.K.E.R._-_Clear_Sky_-_Main_menu_mods_compilation-1.1.zip
18.11.2008.
- new version of main menu mods compilation; includes all new Faction Commander 1.6 (but without optional cut-out monsters), Helios Spawn menu mod 1.3 (with cut-out monsters), and Cheat mod 1.02/1.03 (with vehicles-pack included as well); for more details see readme and forum!
Readme -
PDA_map_fix-0.8.zip
18.10.2008.
- file containing fix for PDA map of Military Warehouses; this is just for patch 1.5.05 and earlier, in patch 1.5.06 it has been fixed!
Readme -
ui_global_map-fixed by lux-just ui_global_map file v0.80.zip
18.10.2008.
- goes with the previous file, and is also included in ZIP above
Readme -
ui_global_map-fixed by lux-just ui_global_map file v0.85.zip
18.10.2008.
- a bit better version which was released the same day in comments on FileFront and in GSC Game forums unofficialy
Readme -
ui_global_map-fixed by lux-just ui_global_map file v0.86.zip
25.10.2008.
- never before publicly released version, was just a step towards 0.87
Readme -
ui_global_map-fixed by lux-just ui_global_map file v0.87.zip
25.10.2008.
- currently final version, which is also included in map-pack v1.1; again - only to be used with PDA map fix v0.8!
Readme -
PDA_map_pack_0.4.zip
12.10.2008.
- first version of map pack, containing 4 maps
Readme -
PDA_map_pack_0.5.zip
15.10.2008.
- same as above, with one map more
Readme -
PDA_map_pack_0.6.zip
16.10.2008.
- same as above with one more map
Readme -
PDA_map_pack_1.1.zip
25.10.2008.
- final version, with all maps in their 1.1 version, plus fixed global_ui 0.87, and with actor's dot mini-mod in both variations (0.85 & 0.86)
Readme -
PDA_map_pack_1.2.zip
30.10.2008.
- current version, with all maps in their 1.1 version, plus remade Military warehouses for patch 1.5.06; compatible with any version of the game
- bonus: actor's dot mini-mod in both variations (0.85 & 0.86) and blue dots for dead bodies v1.1
Readme -
agroprom_pda_map_with_points_1.0.zip
11.10.2008.
- first version of Agroprom map
Readme -
agroprom_pda_map_with_points_1.1.zip
12.10.2008.
- same as above mostly, just properly compressed (included in map-pack v1.1)
Readme -
cordon_pda_map_with_points_1.0.zip
11.10.2008.
- first version of Cordon/Escape map
Readme -
cordon_pda_map_with_points_1.1.zip
12.10.2008.
- same as above mostly, just properly compressed (included in map-pack v1.1)
Readme -
dark_valley_pda_map_with_points_1.0_corrected_readme.zip
11.10.2008.
- first version of Dark Valley map; this is repacked zip with corrected readme
Readme -
dark_valley_pda_map_with_points_1.1.zip
12.10.2008.
- same as above, but properly compressed and with fixed size of the texture (1.0 somehow got a bit "too big" for several pixels in width) - (included in map-pack v1.1)
Readme -
garbage_pda_map_with_points_0.9_gsc.zip
10.10.2008.
- first version of Garbage map, made in the "old way"
Readme -
garbage_pda_map_with_points_0.9_filefront.zip
10.10.2008.
- same as above, just with readme.txt modified for FileFront upload
Readme -
garbage_pda_map_with_points_1.1.zip
12.10.2008.
- completely re-made Gabrage map (included in map-pack v1.1)
Readme -
swamps_pda_map_with_points_1.1.zip
15.10.2008.
- first version of Swamps map (included in map-pack v1.1)
Readme -
yantar_pda_map_with_points_1.1.zip
15.10.2008.
- first version of Yantar map (include in map-pack v1.1)
Readme -
red_forest_pda_map_with_points_1.1.zip
25.10.2008.
- first version of Red Forest map (included in map-pack v1.1)
Readme -
limansk_pda_map_with_points_1.1.zip
25.10.2008.
- first version of Limansk map (included in map-pack v1.1)
Readme -
military_warehouses_pda_map_with_points_1.1.zip
25.10.2008.
- map based on fixed map of military warehouses v0.8 + ui_global_map v0.87, with added point names (included in map-pack v1.1)
Readme -
military_warehouses_pda_map_with_points_1.2.zip
30.10.2008.
- map with added point names (included in map-pack v1.1) - ONLY FOR USE WITH patch 1.5.06!
- if you have downloaded my map-pack v1.1 and than patched to 1.5.06 -> download this file, overwrite the one from v1.1, and delete ui_global_map.dds in textures/ui subfolder
Readme -
unpack CS patches.zip
5.11.2008.
- these files alow unpacking of any STALKER:CS patch released to date ; this compilation contains unpackers for Inno Setup and CS database files, together with my custom made batch file to speed things up ; all patches to 1.5.07 supported automatically, if new patches appear I will update this tool
Readme -
terrain IDs vs names vs coordinates plus spawns.zip
11.10.2008.
- complicated to explain, but it's a modders resource, a spreadsheet with coordinates and names of all smart_terrain points in CS
Readme -
terrain IDs vs names vs coordinates plus spawns v2.zip
29.11.2008.
- complicated to explain, but it's a modders resource, a spreadsheet with coordinates and names of all smart_terrain points in CS
also, this version (2) has more data in it (resource points and stuff like that) which are here thanks to rgggclp and smog2; btw readme is from old version, too lazy to write one :)
Readme -
ui_main_menu_proof_of_concept_mod_v0.003.zip
23.10.2008.
- just a proof of concept mod which combines few different scripts in one mod based on ui_main_menu.script and with functions drawn from several different script files; this is just for modders to see how it's done
Readme -
ui_main_menu_proof_of_concept_mod_v0.004.zip
29.10.2008.
- just a proof of concept mod which combines few different scripts in one mod based on ui_main_menu.script and with functions drawn from several different script files; this is just for modders to see how it's done; in this version I have used a piece of script from Helios' spawn mod 1.3 to transfer the menu ingame, and not as a subumenu on games' main menu
Readme -
ui_main_menu_proof_of_concept_mod_v0.005 - ingame multimenu.zip
4.11.2008.
- just a proof of concept mod which combines few different scripts in one mod based on ui_main_menu.script and with functions drawn from several different script files; this is just for modders to see how it's done; in this version I have used a piece of script from Juliens ui spawn (cheat) mod to enable menu with submenus in my previous "in-game" example. See readme for more info, and even a link to how-to tutorial, and there are lots of pictures inside zip
Readme -
Lux's map pack 1.2 - modders resource.exe
15.02.2009.
- original ("source") files that I've used to make my last map-pack (1.2), intended for all those that would like to use them in their own creations, mods, fixes etc
Readme (IMPORTANT! READ BEFORE DOWNLOADING!)
Assorted mini-mods
(only mods with one modded file!)Main menu mods
(mods relying on ui_main_menu.script file)PDA map mods - fixes of original maps
PDA map mods - map-packs
PDA map mods - maps with point names
!! all these files are either older versions or are contained in map-pack mod !!!! this is why they are all marked as "old" !!
Modders resources
Screenshots
Many of my mods have screenshots linked in readme files. You can view all these pictures, and more, in my S.T.A.L.K.E.R CS gallery on Photobucket linked below.
Also, some readme files still contain old links to screenshots, so you can use this gallery to find the same picture. You can also do it by adding "/STALKER_CS/" in the link behind "/LuxZg/", so it looks like this "../LuxZg/STALKER_CS/image_name.jpg"
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